![Rendering from Unreal Engine 5 to LED Panels over a wireless connection](/_gatsby/image/b1e2af58ba170e0e37a5ff7851afad0e/71dc9bc9f76ef15a1eb17448c69b9f4d/hqdefault.jpg?u=https%3A%2F%2Fimages.ctfassets.net%2F9p4u27wf6766%2F3FeLn30ZbjBHSL4gqzdHhP%2F4ef751384a8c7da8a4fe2e8c18e80d15%2Fhqdefault.jpg&a=w%3D480%26h%3D360%26fm%3Djpg%26q%3D75&cd=2023-02-08T16%3A40%3A23.700Z)
Rendering from Unreal Engine 5 to LED Panels over a wireless connection
I connected Unreal Engine to a Raspberry Pi via some C++ support classes that implemented a custom buffer carrying data from a scene capture component's texture memory across an MQTT broker to a wireless subscriber driving the LED Panels with a custom C++ driver. At 128 x 64 pixels with 8 bit color depth, the connection across a local router exceeds 90 Hz.
More coming soon!
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