![Exploring Data Visualization on the Vision Pro](/_gatsby/image/37813ff073efee2cae40fb3666cbe470/00e572a44cc77311ba02b609ad264bfe/Bar%20chart.png?u=https%3A%2F%2Fimages.ctfassets.net%2F9p4u27wf6766%2F2DiRQt71KWqcyJmRPqiG3M%2F5e47b919d8544a31b2f46149f9b5afc9%2FBar_chart.png&a=w%3D750%26h%3D562%26fm%3Dpng%26q%3D75&cd=2023-12-06T15%3A46%3A23.563Z)
Exploring Data Visualization on the Vision Pro
I used a previous sketch of an LED strip along with some ShaderGraphMaterial modifiers to create an exploration of data visualization for the Apple Vision Pro.
In the first iteration of the exploration, I added length to the lights at the base of the array to represent a slim, 3D bar chart.
In the second iteration, I expanded the number of strips to add some depth to the visualization. I pushed the number of objects to a point that the simulator crashed, and it made me wonder how accurate that was to that hardware's capabilities.
In the last iteration, I asked myself the question, what if this were the map in the Westworld HQ office? I added some rotation to the strips and reduced the number of reference points so I could increase the number of strips to fill up the density of the circle. In this case, it's just presenting GameplayKit's Perlin Noise GKNoise map, modified by a sine wave to present and update the underlying location on the noice map.
Copyright 2023 Secret Atomics LLC